之前记录过一个挺炫的开场动画,把相关代码贴出来,喜欢的可以用用,效果见本站。

具体来源记不清了。

第一步:设置 CSS

#canvas-container {
        position: absolute;
        left: 0;
        right: 0;
        top: 0;
        bottom: 0;
        width: 100%;
        height: 100%;
        background: #000;
        z-index: 99999;
}

第二步,把下面 JavaScript 放到页面里

var S = {
        init: function() {
            S.Drawing.init();
            S.UI.simulate("哈哈|欢迎来到|X柏放的小巢|#countdown 3");
            S.Drawing.loop(function() {
                S.Shape.render();
            });
        },
        destroy: function() {
            S.Drawing.destroy();
        }
    };

S.Drawing = (function() {
    var canvasContainer,
        canvas,
        context,
        renderFn,
        requestFrameId,
        requestFrame =
        window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        window.oRequestAnimationFrame ||
        window.msRequestAnimationFrame ||
        function(callback) {
            window.setTimeout(callback, 1000 / 60);
        };

    return {
        init: function(el) {
            this.createDOMNode();
            context = canvas.getContext("2d");
            this.adjustCanvas();

            window.addEventListener("resize", function(e) {
                S.Drawing.adjustCanvas();
            });
        },
        createDOMNode: function() {
            canvasContainer = document.createElement("div");
            canvasContainer.id = 'canvas-container';
            canvas = document.createElement('canvas');
            canvas.width = '100%';
            canvas.height = '100%';
            canvasContainer.appendChild(canvas);
            document.querySelector('body').append(canvasContainer);
        },
        loop: function(fn) {
            renderFn = !renderFn ? fn : renderFn;
            this.clearFrame();
            renderFn();
            requestFrameId = requestFrame.call(window, this.loop.bind(this));
        },
        adjustCanvas: function() {
            canvas.width = window.innerWidth - 100;
            canvas.height = window.innerHeight - 30;
        },
        clearFrame: function() {
            context.clearRect(0, 0, canvas.width, canvas.height);
        },
        getArea: function() {
            return {
                w: canvas.width,
                h: canvas.height
            };
        },
        drawCircle: function(p, c) {
            context.fillStyle = c.render();
            context.beginPath();
            context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true);
            context.closePath();
            context.fill();
        },
        destroy: function() {
            canvasContainer.parentNode.removeChild(canvasContainer);
            window.cancelAnimationFrame(requestFrameId);
            window.removeEventListener('resize', function() {
                S.Drawing.adjustCanvas();
            });
        }
    };
})();

S.UI = (function() {
    var interval,
        currentAction,
        time,
        maxShapeSize = 30,
        sequence = [],
        cmd = "#";

    function formatTime(date) {
        var h = date.getHours(),
            m = date.getMinutes(),
            m = m < 10 ? "0" + m : m;
        return h + ":" + m;
    }

    function getValue(value) {
        return value && value.split(" ")[1];
    }

    function getAction(value) {
        value = value && value.split(" ")[0];
        return value && value[0] === cmd && value.substring(1);
    }

    function timedAction(fn, delay, max, reverse) {
        clearInterval(interval);
        currentAction = reverse ? max : 1;
        fn(currentAction);

        if (
            !max ||
            (!reverse && currentAction < max) ||
            (reverse && currentAction > 0)
        ) {
            interval = setInterval(function() {
                currentAction = reverse ? currentAction - 1 : currentAction + 1;
                fn(currentAction);

                if (
                    (!reverse && max && currentAction === max) ||
                    (reverse && currentAction === 0)
                ) {
                    clearInterval(interval);
                }
            }, delay);
        }
    }

    function performAction(value) {
        var action, value, current;

        sequence =
            typeof value === "object" ?
            value :
            sequence.concat(value.split("|"));

        timedAction(
            function(index) {
                current = sequence.shift();
                action = getAction(current);
                value = getValue(current);

                switch (action) {
                    case "countdown":
                        value = parseInt(value) || 10;
                        value = value > 0 ? value : 10;
                        timedAction(
                            function(index) {
                                if (index === 0) {
                                    if (sequence.length === 0) {
                                        S.Shape.switchShape(S.ShapeBuilder.letter(''));
                                        window.setTimeout(function() {
                                            S.destroy();
                                        }, 600);
                                    } else {
                                        performAction(sequence);
                                    }
                                } else {
                                    S.Shape.switchShape(S.ShapeBuilder.letter(index), true);
                                }
                            },
                            1000,
                            value,
                            true
                        );

                        break;

                    case "rectangle":
                        value = value && value.split("x");
                        value =
                            value && value.length === 2 ?
                            value : [maxShapeSize, maxShapeSize / 2];

                        S.Shape.switchShape(
                            S.ShapeBuilder.rectangle(
                                Math.min(maxShapeSize, parseInt(value[0])),
                                Math.min(maxShapeSize, parseInt(value[1]))
                            )
                        );
                        break;

                    case "circle":
                        value = parseInt(value) || maxShapeSize;
                        value = Math.min(value, maxShapeSize);
                        S.Shape.switchShape(S.ShapeBuilder.circle(value));
                        break;

                    case "time":
                        var t = formatTime(new Date());

                        if (sequence.length > 0) {
                            S.Shape.switchShape(S.ShapeBuilder.letter(t));
                        } else {
                            timedAction(function() {
                                t = formatTime(new Date());
                                if (t !== time) {
                                    time = t;
                                    S.Shape.switchShape(S.ShapeBuilder.letter(time));
                                }
                            }, 1000);
                        }
                        break;

                    default:
                        S.Shape.switchShape(
                            S.ShapeBuilder.letter(
                                current[0] === cmd ? "HacPai" : current
                            )
                        );
                }
            },
            2000,
            sequence.length
        );
    }

    return {
        simulate: function(action) {
            performAction(action);
        },
    };
})();

S.Point = function(args) {
    this.x = args.x;
    this.y = args.y;
    this.z = args.z;
    this.a = args.a;
    this.h = args.h;
};

S.Color = function(r, g, b, a) {
    this.r = r;
    this.g = g;
    this.b = b;
    this.a = a;
};

S.Color.prototype = {
    render: function() {
        return (
            "rgba(" + this.r + "," + +this.g + "," + this.b + "," + this.a + ")"
        );
    },
};

S.Dot = function(x, y) {
    this.p = new S.Point({
        x: x,
        y: y,
        z: 5,
        a: 1,
        h: 0,
    });

    this.e = 0.07;
    this.s = true;

    this.c = new S.Color(255, 255, 255, this.p.a);

    this.t = this.clone();
    this.q = [];
};

S.Dot.prototype = {
    clone: function() {
        return new S.Point({
            x: this.x,
            y: this.y,
            z: this.z,
            a: this.a,
            h: this.h,
        });
    },
    _draw: function() {
        this.c.a = this.p.a;
        S.Drawing.drawCircle(this.p, this.c);
    },
    _moveTowards: function(n) {
        var details = this.distanceTo(n, true),
            dx = details[0],
            dy = details[1],
            d = details[2],
            e = this.e * d;

        if (this.p.h === -1) {
            this.p.x = n.x;
            this.p.y = n.y;
            return true;
        }

        if (d > 1) {
            this.p.x -= (dx / d) * e;
            this.p.y -= (dy / d) * e;
        } else {
            if (this.p.h > 0) {
                this.p.h--;
            } else {
                return true;
            }
        }

        return false;
    },
    _update: function() {
        if (this._moveTowards(this.t)) {
            var p = this.q.shift();

            if (p) {
                this.t.x = p.x || this.p.x;
                this.t.y = p.y || this.p.y;
                this.t.z = p.z || this.p.z;
                this.t.a = p.a || this.p.a;
                this.p.h = p.h || 0;
            } else {
                if (this.s) {
                    this.p.x -= Math.sin(Math.random() * 3.142);
                    this.p.y -= Math.sin(Math.random() * 3.142);
                } else {
                    this.move(
                        new S.Point({
                            x: this.p.x + Math.random() * 50 - 25,
                            y: this.p.y + Math.random() * 50 - 25,
                        })
                    );
                }
            }
        }

        d = this.p.a - this.t.a;
        this.p.a = Math.max(0.1, this.p.a - d * 0.05);
        d = this.p.z - this.t.z;
        this.p.z = Math.max(1, this.p.z - d * 0.05);
    },
    distanceTo: function(n, details) {
        var dx = this.p.x - n.x,
            dy = this.p.y - n.y,
            d = Math.sqrt(dx * dx + dy * dy);

        return details ? [dx, dy, d] : d;
    },
    move: function(p, avoidStatic) {
        if (!avoidStatic || (avoidStatic && this.distanceTo(p) > 1)) {
            this.q.push(p);
        }
    },
    render: function() {
        this._update();
        this._draw();
    },
};

S.ShapeBuilder = (function() {
    var gap = 13,
        shapeCanvas = document.createElement("canvas"),
        shapeContext = shapeCanvas.getContext("2d"),
        fontSize = 500,
        fontFamily = "Avenir, Helvetica Neue, Helvetica, Arial, sans-serif";

    function fit() {
        shapeCanvas.width = Math.floor(window.innerWidth / gap) * gap;
        shapeCanvas.height = Math.floor(window.innerHeight / gap) * gap;
        shapeContext.fillStyle = "red";
        shapeContext.textBaseline = "middle";
        shapeContext.textAlign = "center";
    }

    function processCanvas() {
        var pixels = shapeContext.getImageData(
            0,
            0,
            shapeCanvas.width,
            shapeCanvas.height
        ).data;
        (dots = []),
        pixels,
        (x = 0),
        (y = 0),
        (fx = shapeCanvas.width),
        (fy = shapeCanvas.height),
        (w = 0),
        (h = 0);

        for (var p = 0; p < pixels.length; p += 4 * gap) {
            if (pixels[p + 3] > 0) {
                dots.push(
                    new S.Point({
                        x: x,
                        y: y,
                    })
                );

                w = x > w ? x : w;
                h = y > h ? y : h;
                fx = x < fx ? x : fx;
                fy = y < fy ? y : fy;
            }

            x += gap;

            if (x >= shapeCanvas.width) {
                x = 0;
                y += gap;
                p += gap * 4 * shapeCanvas.width;
            }
        }

        return {
            dots: dots,
            w: w + fx,
            h: h + fy
        };
    }

    function setFontSize(s) {
        shapeContext.font = "bold " + s + "px " + fontFamily;
    }

    function isNumber(n) {
        return !isNaN(parseFloat(n)) && isFinite(n);
    }

    function init() {
        fit();
        window.addEventListener("resize", fit);
    }

    // Init
    init();

    return {
        imageFile: function(url, callback) {
            var image = new Image(),
                a = S.Drawing.getArea();

            image.onload = function() {
                shapeContext.clearRect(
                    0,
                    0,
                    shapeCanvas.width,
                    shapeCanvas.height
                );
                shapeContext.drawImage(this, 0, 0, a.h * 0.6, a.h * 0.6);
                callback(processCanvas());
            };

            image.onerror = function() {
                callback(S.ShapeBuilder.letter("What?"));
            };

            image.src = url;
        },
        circle: function(d) {
            var r = Math.max(0, d) / 2;
            shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
            shapeContext.beginPath();
            shapeContext.arc(r * gap, r * gap, r * gap, 0, 2 * Math.PI, false);
            shapeContext.fill();
            shapeContext.closePath();

            return processCanvas();
        },
        letter: function(l) {
            var s = 0;

            setFontSize(fontSize);
            s = Math.min(
                fontSize,
                (shapeCanvas.width / shapeContext.measureText(l).width) *
                0.8 *
                fontSize,
                (shapeCanvas.height / fontSize) *
                (isNumber(l) ? 1 : 0.45) *
                fontSize
            );
            setFontSize(s);

            shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
            shapeContext.fillText(
                l,
                shapeCanvas.width / 2,
                shapeCanvas.height / 2
            );

            return processCanvas();
        },
        rectangle: function(w, h) {
            var dots = [],
                width = gap * w,
                height = gap * h;

            for (var y = 0; y < height; y += gap) {
                for (var x = 0; x < width; x += gap) {
                    dots.push(
                        new S.Point({
                            x: x,
                            y: y,
                        })
                    );
                }
            }

            return {
                dots: dots,
                w: width,
                h: height
            };
        },
    };
})();

S.Shape = (function() {
    var dots = [],
        width = 0,
        height = 0,
        cx = 0,
        cy = 0;

    function compensate() {
        var a = S.Drawing.getArea();

        cx = a.w / 2 - width / 2;
        cy = a.h / 2 - height / 2;
    }

    return {
        shuffleIdle: function() {
            var a = S.Drawing.getArea();

            for (var d = 0; d < dots.length; d++) {
                if (!dots[d].s) {
                    dots[d].move({
                        x: Math.random() * a.w,
                        y: Math.random() * a.h,
                    });
                }
            }
        },
        switchShape: function(n, fast) {
            var size,
                a = S.Drawing.getArea();

            width = n.w;
            height = n.h;

            compensate();

            if (n.dots.length > dots.length) {
                size = n.dots.length - dots.length;
                for (var d = 1; d <= size; d++) {
                    dots.push(new S.Dot(a.w / 2, a.h / 2));
                }
            }

            var d = 0,
                i = 0;

            while (n.dots.length > 0) {
                i = Math.floor(Math.random() * n.dots.length);
                dots[d].e = fast ? 0.25 : dots[d].s ? 0.14 : 0.11;

                if (dots[d].s) {
                    dots[d].move(
                        new S.Point({
                            z: Math.random() * 20 + 10,
                            a: Math.random(),
                            h: 18,
                        })
                    );
                } else {
                    dots[d].move(
                        new S.Point({
                            z: Math.random() * 5 + 5,
                            h: fast ? 18 : 30,
                        })
                    );
                }

                dots[d].s = true;
                dots[d].move(
                    new S.Point({
                        x: n.dots[i].x + cx,
                        y: n.dots[i].y + cy,
                        a: 1,
                        z: 5,
                        h: 0,
                    })
                );

                n.dots = n.dots.slice(0, i).concat(n.dots.slice(i + 1));
                d++;
            }

            for (var i = d; i < dots.length; i++) {
                if (dots[i].s) {
                    dots[i].move(
                        new S.Point({
                            z: Math.random() * 20 + 10,
                            a: Math.random(),
                            h: 20,
                        })
                    );

                    dots[i].s = false;
                    dots[i].e = 0.04;
                    dots[i].move(
                        new S.Point({
                            x: Math.random() * a.w,
                            y: Math.random() * a.h,
                            a: 0.3, //.4
                            z: Math.random() * 4,
                            h: 0,
                        })
                    );
                }
            }
        },
        render: function() {
            for (var d = 0; d < dots.length; d++) {
                dots[d].render();
            }
        },
    };
})();
S.init();